Hi all,

Welcome to all our new and returning students, it's great to have you join us! https://twitter.com/SchoolGameAudio/status/1278386833613656064. We've been working hard
to continue to improve our courses and have recently included more material on using Wwise in our Unreal course, described how to use event-based packaging to avoid using soundbanks in Unreal and have plenty of updates in our demo reel projects for Wwise, FMOD and Unity. If you have any interests in new topics for the school just let me know in the dialogues.
In our community news:
- Mike Avgeros coded his own custom C# Unity + Wwise integration for his sound design: https://twitter.com/SchoolGameAudio/status/1276594327590809601
- Doug Walters Wwise demo reel showcases his sound design and music with the 3DGK: https://twitter.com/SchoolGameAudio/status/1273331063964577796
- Sabrina Foldi's FMOD Studio sound design reel: https://twitter.com/SchoolGameAudio/status/1277633917139382273
- Grad Stephen O'Donnell's new reel: https://twitter.com/stevo525/status/1275769296388526080
News in the wider game audio community:
- Making a Pure Data plugin for Wwise: https://www.youtube.com/watch?v=ftucjYF5QX8&feature=youtu.be
- Unity Premium is now free: https://twitter.com/unity3d/status/1275459061241180161
- How Aaron Brown uses MIDI with Wwise: https://twitter.com/audiokinetic/status/1276571948278059014
- Good tips on orchestral arrangement: https://twitter.com/RozarieProd/status/1277250102772600834
- How The Last of Us Part II’s Incredible Sound was Made by Jennifer Walden: https://www.asoundeffect.com/the-last-of-us-part-ii-sound/
-Leonard