Hi all,
Great to see all the updated demo reels coming in the past few days! If you're looking for more time to put together a polished reel with us, feel free to extend as long as you need using the link at the top of the course notes as well as in our login email to you: https://School.VideoGameAudio.com/continue.htm
It was great to chat with Sabrina Foldi to learn a bunch of helpful hints on how she created her demo reels that helped her get a gig with Electronic Arts working on NHL 22! If you didn't catch the Alumni Discord Q&A live, the video recording is now available on our Discord: https://discord.com/invite/PvQD8ysDwd
- Current featured grad Dom Caterina is hired at EA to work on Dead Space remake: https://www.linkedin.com/feed/update/urn:li:activity:6852252329589137408
- James Watkins works on Lemnis Gate: https://twitter.com/SchoolGameAudio/status/1443695041197731842
- Video on using RTPCs for flexible control over ambience areas: https://twitter.com/SchoolGameAudio/status/1445763986767634432
Some news from the wider game audio community:
- Wwise Audio Lab gets updated: https://blog.audiokinetic.com/reintroducing-wwise-audio-lab-wal
- Eidos-Montréal moves to a 4-day work week: https://twitter.com/EidosMontreal/status/1446113805272948738
- Wwise interactive music symposium: https://blog.audiokinetic.com/interactive-music-symposium-2021-recap
- Free RoughRider3 compressor plugin: https://www.linkedin.com/feed/update/urn:li:activity:6854418681053663232
-Leonard