Hi all,

Recently I've been putting together a new student project using the 3D Game Kit Lite that incorporates Unity, Wwise, FMOD Studio and Pure Data all in one. Click the gif to the right to see the 2 minute video overview. The
goal is to directly show the differences and similarities between the different middlewares in Unity. The code can also be used with the 3D Game Kit for students who want to build up their own reel projects. I'll also looking to add more course material to show how to build your own custom levels in the kits focused on audio. If you're interested in hearing more just let me know in the dialogues :-) !
In our community news:
- Wojciech Slawacki posted his Wwise demo reel: https://www.youtube.com/watch?list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U&v=9NzzXsagyyM
- Doug Walker had a great in-depth review of his game audio work on Reel Talk: https://www.twitch.tv/videos/628035555
News in the wider game audio community:
- Game Sound Con is looking for speakers: https://twitter.com/womensaudio/status/1262518328180060161
- Baroque Melody Generator 300 uses Heavy/Pure Data: https://twitter.com/Martin_B_P/status/1261911524978724865
- Sci-Fi engine sound design by Paul Staughton: https://twitter.com/asoundeffect/status/1262738022233227264
- Spaceship sound design tutorial by Marshall McGee: https://blog.prosoundeffects.com/how-to-sound-design-sci-fi-spaceship-sound-effects
- Robot sound design tutorial by Chase Steele: https://www.asoundeffect.com/how-to-design-robot-sound-effects/
- Dynamic music design by Chenzhong Hou (侯晨钟): https://blog.audiokinetic.com/about-dynamic-music-design-part-1-design-classification
-Leonard