Hi all,
At the start of the month I did a live stream talking about my audio work on the game Eco. I focused on the new audio features but also covered a bit of how we use Wwise and the interactive music for the game by past featured grad Phill Aelony: https://www.youtube.com/watch?v=k3PJwS0BRXY
It's great to see all the current students having in their demo reel work and if you'd like more time with us, you can extend as long as you'd like using this link: SoVGA.com/continue.htm
For new students, make sure to check out our past school forum posts on the Site home on the menu at the left. If you're not on our community update mailing list you can join at any time on our main site at the top: SoVGA.com
In our community news:
- Stephen O'Donnell shows some of his weapon sound design work: https://twitter.com/stevo525/status/1270311632787451905
- A quick video tutorial from us on mixing in Unreal: https://twitter.com/SchoolGameAudio/status/1270468917182398467
- James Watkins releases Monster Warrior: Adventure!!: https://twitter.com/junkrock/status/1271219526252683265
In other game audio news:
- Using convolution reverb in Unreal 4 by Krzysztof 'Dalton' Pachulski: https://twitter.com/daltooooon/status/1268861140882391040
- Creating a Pure Data plug-in for Wwise: https://twitter.com/audiokinetic/status/1270745174931582976
- Getting started with Unreal audio with Dave Raybould: https://www.asoundeffect.com/unreal-engine-audio-primer
- Game audio books list: https://twitter.com/ECreatesAudio/status/1271414787365376009
- Remote Game Jobs site: https://remotegamejobs.com/
-Leonard