Hi all,
I've been having fun with #Noisevember this year but posting something new for each day of the month is definitely a challenge! The these are the more popular posts so far:
- A synthesized sound of eating a cookie: twitter.com/SchoolGameAudio/status/1324022461160022017
- Trying to get a squished tomato sound out math in of Pure Data: twitter.com/SchoolGameAudio/status/1324733434061709313
- Simulating the sound of a knife cutting through a fresh pastry: twitter.com/SchoolGameAudio/status/1324872960960729088
To see what the school's posts are, check out: https://twitter.com/search?q=from%3Aschoolgameaudio%20%23noisevember&src=recent_search_click&f=live
and all the community's recent posts: https://twitter.com/search?q=%23noisevember&src=typed_query&f=live
If you do any #noisevember posts, make sure to let me know :)
Here's an update from our community for the first half of November:
- Enrico updated his website (www.EnricoErcoleSound.com) and gets some mix help from a bird friend: https://twitter.com/enricoercole90/status/1327601941833199616
- Konstantine's FMOD Studio keyboard optimizations: www.instagram.com/p/CHDeOXRBhrL/
- Thanks to Sheila, Mike, and Shayne for their posts, many thanks for your support!
Plus news in the general game audio community:
- Creating the Soaring Sound of Microsoft Flight Simulator 2020: https://www.asoundeffect.com/flight-simulator-2020-sound/
- What 3D Audio Means for Next-Gen Games by Matt Purslow: https://www.ign.com/articles/3d-audio-ps5-xbox-series-x
- Juan Pablo Uribe gives details on making electricity sfx: https://twitter.com/juanpaudio/status/1323448765965987840
If you have any game audio questions just let me know at any time in the dialogues!
-Leonard