Hi all,
Whew..
all done with the fun times of #Noisevember! Here's some of the more popular posts from the second half of the month:
- A reactive shader responding to a field recording of the ocean: https://twitter.com/SchoolGameAudio/status/1331884984739663872
- An endless power-up using Shepard tones: https://twitter.com/SchoolGameAudio/status/1331644559395147776
- Simulating a rainy forest sound using pink noise: https://twitter.com/SchoolGameAudio/status/1331338830616485888
- Generative Sega Genesis techno: https://twitter.com/SchoolGameAudio/status/1331262035603066880
I'm hearing from more students that they're looking to do game jams soon and I definitely recommend the Global Game Jam which is online this year. It's best to get on Slack to
connect with folks to start building up some teams. If you're looking for help with game audio and game jams, definitely check out my recent Game Audio for Game Jams talk at Game Sound Con: https://www.youtube.com/watch?v=d4bBa4fv4es&list=PL17-p74MQ_0STwm-hfUC3Nyl2X2kD7Y_b&index=1
- Past featured grad Phil Aelony launches his coding site: PhillCodes.com
- George Vlad is featured on A Sound Effect: https://www.asoundeffect.com/featured-sound-creator-mindful-audio/
- Mikey Parsons records dialogue for his WAG reel: https://twitter.com/MikeyComposer/status/1329210910288846850
- Michael Cryne shows some great composition work with Wwise: https://twitter.com/michael_cryne/status/1330098957293383680
- Game audio game jam work by Doug Walters: https://twitter.com/GoonAudio/status/1332011400487522304
Plus news in the wider game audio community:
- Virtual surround technologies reviewed by Aaron Brown: https://twitter.com/aaronbrownsound/status/1331671921038143490
- Audio Dev Con 2020 videos: https://www.youtube.com/c/JUCElibrary/videos
- Driving visuals from audio using Wwise: https://www.youtube.com/watch?v=36eWf59E_TU&feature=emb_logo
If you have any game audio questions, especially about game jams, just let me know at any time in the dialogues!
-Leonard