Hi all,
Viviana just had an in-depth article written on her about her first project as an audio lead on EA's Plants vs. Zombies for the
Switch. It's great to have her involved with the school so make sure to learn more details about working as a AAA audio lead:
https://twitter.com/asoundeffect/status/1392195862059618304 & https://www.linkedin.com/posts/asoundeffect_transplanting-the-sound-of-plants-vs-zombies-activity-6798115276320731136-T4dc
Some news from our school community from the start of May:
- Ben Liaw does our first SoVGA Alumni Discord Q&A (video archived on Discord): https://twitter.com/SchoolGameAudio/status/1389236973039235083
- Rolex Oduor's Wwise demo reel: https://twitter.com/SchoolGameAudio/status/1390641331677106177
- Gautam Ramdas's procedural audio design in Unreal: https://twitter.com/GautamRamdas1/status/1391038003561172992
- Lorenzo Piani joins Noise Works: https://twitter.com/noise_wise/status/1390737715180756995
- Kareem Shuman's work as a dialogue designer at Bungie: https://twitter.com/Shadetooth/status/1392625357807751171
- James Mello works on a kickstarter game Flowstone Saga: https://twitter.com/spidertears/status/1392622188822364160
- Brigitte Dajczer contributes to Resident Evil Village: https://twitter.com/BrigitteDajczer/status/1392470718525448197
Plus news in the wider game audio community:
- Wwise and No Straight Roads: https://twitter.com/audiokinetic/status/1390306918661513216
- 150GB of sound from Sonniss: https://twitter.com/DJ_Link/status/1389885922032984065
- Game audio resources by Victoria Tran: https://twitter.com/TheVTran/status/1391955494210662400
- Leading with Sound by Rob Bridgett: https://twitter.com/rbridgett/status/1392216133823082504
If you have any game audio questions, just let me know at any time.
-Leonard