Hi all,
Metasounds in Unreal Engine 5 (Early Access) are quite a novel way of making procedural audio for games, so I did a quick post to outline how you can translate Pure Data patches to it: https://twitter.com/SchoolGameAudio/status/1398395808043569154.
Even better, we're already
adding support for metasounds to our Unreal course! https://twitter.com/SchoolGameAudio/status/1401641127946514432. Make sure to check out the details by having a look at the demo for UE5: https://twitter.com/SchoolGameAudio/status/1397581525936480260.
Some news from our school community from the start of May:
- Sheila Bugal's Unreal game audio reel plus three other reels with us: https://twitter.com/SchoolGameAudio/status/1399375062818603009
- Ashton Mill's on being an audio designer: https://intogames.org/news/what-does-games-audio-designer-ashton-mills
Plus news in the wider game audio community:
- Game Audio Salary Survey for 2021 is out: https://twitter.com/Alyx_Jones/status/1394931175748218881
- Free orchestral sample library: https://www.youtube.com/watch?v=-Jnq4s-Xlzw
- Singing bird sounds: https://twitter.com/AuralSurgeon/status/1398172892366520321
If you have any game audio questions, just let me know at any time.
-Leonard