Hi all,
I had a great chat with Elvira Björkman and Nicklas Hjertberg of Two Feathers Studio with lots of details for game audio freelancers: https://www.youtube.com/watch?v=4-3JgOU6fiE.
Students completed a lot of great demo reels, make sure to check them out below. A few alumni attended Game Sound Con and enjoyed the huge amount of game audio goodness that happens both from learning from the sessions as well as connecting with others at the conference.
- Aileen Walace's Wwise demo reel with creative use of alternate recording techniques and modular synths
- Andrew Scott's FMOD reel showcases his monster and weapon sounds
- Jordan met up with Dom and Daniel in Montreal during MegaMIGS
- Darius Gourdine's Unreal 5 reel demos metasounds and blueprint implementation with Lyra
- Eva Krysiak's Wwise demo reel featuring dynamic ambiences and creature sounds
- Maria Felix speaks at Game Sound Con
- Juan Herrera's Wwise demo reel with custom recordings and creature vocalizations
- Paul Spelt's Wwise reel includes a ship made from saxophones
Some news from the wider game audio community:
- How much gear and software do you need to be a good sound designer? by Juan Pablo Uribe
- Gundam sniper sound by Juan Pablo Uribe
- Free sample library from Air Wiggles
- Audio secrets of Tunic by Kevin Regamey
- Open source procedural car engine model by AngeTheGreat
- New Sonity middleware for Unity released
- Procedural car engine using metasounds by Joel Blanco Berg
Looking forward to hearing from you in the dialogues on Moodle and Discord!
-Leonard